AI Insights · Timothy · October 2024
Top 5 Co-op Games Performance on Unified Platform in Belgium, Q3 2024
Explore the trends in weekly downloads, revenue, and active users for the top 5 co-op games in Belgium during Q3 2024, with data insights from Sensor Tower.
In the third quarter of 2024, the performance of the top 5 co-op games on the unified platform in Belgium showed varying trends in weekly downloads, revenue, and active users, as per data from Sensor Tower.
Brawl Stars from Supercell saw its weekly revenue peak at around $220K at the start of July, followed by a general decline, ending September with approximately $157K. The downloads started at 25.7K in July and gradually decreased, reaching 11.6K by the end of September. Weekly active users displayed a similar trend, beginning with 547K and slightly decreasing to 496K by the end of the quarter.
Roblox by Roblox Corporation had a consistent weekly revenue, starting at $79K and ending the quarter with a slight increase to $80K. Downloads fluctuated around 14K to 20K, closing the quarter at 11.4K. Weekly active users showed a declining trend, from over 814K at the start of July to approximately 726K by the end of September.
MONOPOLY GO! by Scopely, Inc., recorded its highest weekly revenue of $189K in early July, with fluctuations throughout the quarter, concluding at around $142K. Downloads peaked at 12.1K in early July but gradually fell to 5.7K by the end of September. The number of active users followed a downward trend, from 31.4K in July to 25.2K at the quarter's end.
Whiteout Survival by Century Games Pte. Ltd. experienced a steady rise in weekly revenue, reaching up to $58K in early September before stabilizing around $54K at the quarter's close. Downloads showed an increase mid-quarter, peaking at 11.3K in early September, and then stabilized at 6.8K. Weekly active users rose from 51.7K at the start to 62.7K by the end of September.
Squad Busters from Supercell saw a significant drop in weekly revenue from $35K in early July to $9K in mid-September, before a slight recovery to $17K by the end of the quarter. Downloads started at 35.7K in July but decreased dramatically to 1K by the end of September. Active users mirrored this decline, starting at 20.2K and reducing to 8.4K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.